Programming Projects

Strawbees Robot Race

Upcycled Xylophone

Dancing Robot

Afraid pig part 1

Afraid pig - part 2

Tail-Wagging Cat

Touch Piano 'n' Drums

Blinking Star

Project Based Classroom Lessons

MECHANICAL ARM - Lesson 1 from Mechanical Inventions

INSECTS Part 1 - Lesson 1 from Storytelling

BRIDGE BASICS - Lesson 1 from Bridges and Buildings

SIERPINSKI FRACTAL Lesson 1 from Geometric Explorations

Lesson Plans (Ages 5-7)

Introduction to Strawbees

Learn how to build shapes with Strawbees through free play!

Building Bridges

Build a bridge to help Mio cross over a river safely!

The First Little Pig’s Straw House

Build a new straw house for the first little pig to protect from the Big, Bad Wolf.

Shaping Stories

From your imagination design a tool to help a character find their way out of a forest and back home.

Look Out Below: Parachutes!

Make a parachute for Mio and Ley to fly safely home.

Lesson Plans (Ages 8-9)

Light-Up Wearables

Incorporate LED lights to Strawbees program them to blink on wearables!

Balance Challenge

Keep a rolling ball on a Strawbees track and maintain balance using Quirkbot coding.

Musical Instruments

Rock out programming a keyboard with conductive materials and play music on the computer.

Light-Up Wearables

Incorporate LED lights to Strawbees program them to blink on wearables!

Balance Challenge

Keep a rolling ball on a Strawbees track and maintain balance using Quirkbot coding.

Musical Instruments

Rock out programming a keyboard with conductive materials and play music on the computer.

Building Bridges

Engineer a bridge strong enough to span between two surfaces holding a weight.

Introduction to Strawbees

Introduction to building shapes with Strawbees.

Lesson Plans (Ages 10-13)

Light-Up Wearables

Incorporate LED lights to Strawbees program them to blink on wearables!

Building Bridges

Engineer a bridge strong enough to span between two surfaces holding a weight.

Balance Challenge

Keep a rolling ball on a Strawbees track and maintain balance using Quirkbot coding.

Introduction to Strawbees

Introduction to building shapes with Strawbees.

Musical Instruments

Rock out programming a keyboard with conductive materials and play music on the computer.

Lesson Plans (Ages 14-19)

Light-Up Wearables

Incorporate LED lights to Strawbees program them to blink on wearables!

Building Bridges

Engineer a bridge strong enough to span between two surfaces holding a weight.

Balance Challenge

Keep a rolling ball on a Strawbees track and maintain balance using Quirkbot coding.

Introduction to Strawbees

Introduction to building shapes with Strawbees.

Musical Instruments

Rock out programming a keyboard with conductive materials and play music on the computer.

Lesson Plans (All Ages)

Sustainability Station

Collect, repurpose and manufacture materials from the waste bin into upcycled connectors.

Sierpinski Triangle

Collaborate and build a large, modular fractal called a Sierpinski triangle.

Bridge Basic – Truss

Build a truss bridge and test the structural integrity weight challenge.

Insects

Identify the parts of insects and build a model their anatomy.

Mechanical Arm

Construct an extending grabber to pick up different objects for a challenge.

Afraid of Dark Pig Part 1

Part 1 of 2: Build the pig’s body with pipes and electronics then program to react to light and dark with a sensor.

Afraid of Dark Pig Part 2

Part 2 of 2: Experiment with the mechanics of the body and create a shivering pig.

Musical Instruments – Upcycled Xylophone

Use materials from the trash bin to construct a musical instrument make music from the computer.

Musical Instruments – Piano & Drums

Make a 2D piano or drum and connect to a computer for playing sound.

Blinking Star

Build a star and program the LEDs to blink like the night sky.

Dancing Robot

Animate a dancing companion to make movement while balancing itself.

Introduction to Quirkbot: Robot Race

Introduction to Quirkbot: build your first moving robotic creature for a race.