11 Lessons to Inspire Girls to Grow into STEAM

Whew, we can hardly believe it’s March already! 2019 has begun with a blast and as we head into the changing seasons with spring beginning this month, we may be experiencing some growing pains. March also marks Women’s History Month, so we’d like to call attention to a mission close to our heart: inspiring girls … continue reading

Hands-on Review: Kano Computer Kit

As a kid, I owned a Sinclair ZX81. Like many of my generation, I learned how to program computers at the same time as playing (rudimentary) video games. I’ve long lamented that those that followed us were taught not how to use computers, but simply, how to use applications. We now have a generation of … continue reading

New Audio Products for April 2019

Singing Machine Carpool Karaoke Microphone Transform any car into a Carpool karaoke experience Features CarPool Dynamic Mic Transmitted to the radio via FM frequency Microphone volume and Echo controls Li-ion rechargeable battery for over 4 hours fun Line out jack to connect to another audio system Lighting effects sync with music playback Read More VIEW ... continue reading

What’s New for April 2019

Ozobot Ozobot makes award-winning robots for the next generation of creators. The bots can be coded in two ways: online with OzoBlockly and screen-free with Color Codes. Their mission is to inspire young minds to go from consuming technology to creating it. VIEW FULL OZOBOT RANGE MERGE MERGE develops award-winning augmented reality and virtual reality ... continue reading

iWorld Australia inks ANZ distribution agreement with Ozobot

Available May 2019 Melbourne, Australia, April 2, 2019 - Ozobot is a robotic platform that empowers coding and STEAM education for grades K–12. The company was founded in 2012 by Nader Hamda, whose vision was to inspire children to go from consuming technology to creating it. Kids of all ages can take command of Ozobots Evo and ... continue reading

AR and VR spend in Asia Pacific to hit $10B in 2019

Regional consumer and business spending on augmented reality and virtual reality (AR/VR) will reach $10 billion (US$7.1 billion) this year, according to IDC. The latest report from the research firm showed expenditure in the sector grew by 75 per cent over the last year across Asia Pacific, excluding Japan. Further growth in the region is … continue reading

iWorld Australia inks ANZ distribution of Merge VR

Available May 2019 Melbourne – 27 March, 2019 – We are launching the award-winning augmented and virtual reality products by MERGE that enable experiential learning and content creation at home, in the classroom and in the workplace.  The MERGE products transform learning in schools, libraries, museums, universities, healthcare, environmental science, and other industries around the world. Merge … continue reading

iWorld Introduces New STEM Products in ANZ

Available May 2019 Melbourne – 21 March, 2019 – iWorld Australia launches a range of new STEAM Education products in ANZ that are aligned to both the Australian and NZ Curriculum to be used in schools or by parents to teach their kids coding skills. “We are really excited to start expanding our range more with … continue reading

Harry Potter Kano Coding Kit – Hands-on Tech

Jason Howell gives his review of Kano’s Harry Potter Kano Coding Kit. This STEM kit comes with a Bluetooth wand that responds to your movements using code that you learn, like making feathers fly, through step-by-step challenges in the free Kano app.

Call for Specialist STEM Teachers from Primary Up

It’s time for schools in Australia “to take engineering seriously,” according to Professor Elizabeth Croft, Dean of Engineering, and Professor John Loughran, Executive Dean of Education, at Monash University.

It’s time for schools in Australia “to take engineering seriously,” according to Professor Elizabeth Croft, Dean of Engineering, and Professor John Loughran, Executive Dean of Education, at Monash University.

STEM Education continue reading